Configure the user
Configuring the "User" in XR Twin allows you to select the type of hardware you are using and set up the desired display and interaction devices. Here's how you can configure the user in XR Twin.
1. The Add User dialog#
The Add User dialog lets you configure the User options. You can open this dialog in two ways, using Hierarchy or the dropdown menu.
- Using the Hierarchy: Locate the object named "User" left-top in the Hierarchy list, with this icon . Right to it, find the button. Click on it to open the Add User settings.
- Using the Project Menu: At the top of the XRTwin interface, find the dropdown menus. Click on "Project" menu and then select "Add user" to open the Add User settings.
Click on the different silhouette's parts to configure the User according to your needs and available hardware. Alternatively you can click little Next/Previous arrows.
By default, this options are selected: Desktop, VR controllers and no body tracking.
2. Choose your Display device#
In the Add User dialog, choose whether you are using XR Twin in Desktop or VR mode.
In Desktop mode (default), the simulation will be rendered on the screen in 2D, and you can interact with objects using your mouse or specific manipulation devices, such as a haptic force feedback arm (see haptic devices).
In VR mode, you will incorporate a virtual avatar, with its head position matching the position of the VR headset and its hands controlled by the VR controllers. XR Twin supports most VR headsets on the market that are compatible with the OpenXR standard (see VR in XR Twin).
If VR is selected, you can click on the next button or the silhouette's hands to access additional VR options.
3. Choose your Hand Tracking device (optional)#
By default, the VR setup will use both VR controllers as interaction devices.
You can further enhance the user experience by selecting Hands. This enables your OpenXR compatible hand tracking device and no more controllers are needed! XR Twin uses OpenXR and supports all OpenXR compatible hand tracking headsets such as VIVE Focus3, Quest3 and others (See Hardware).
Alternatively, XR Twin can use other OpenXR compatible devices such as Leap Motion (see Leap Motion) or Manus VR gloves (see Manus).
Click on the next button or the silhouette's plus button to access the next options.
4. Choose your Body Tracking Suit (optional)#
For precise body motion capture and ergonomics analysis (see Ergonomics), XR Twin supports the use of body tracking suits. Click on the next button or the silhouette's body in the User Dialog to explore the options. XR Twin currently supports the Vive trackerssuit.
Once you have finished configuring the user settings, click on the 'Add User to Scene' button. This action will create the avatar and set up the corresponding configuration based on your selections.
By following these steps, you can customize the user's hardware setup and interaction capabilities in XR Twin.