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User Interface#

The XRTwin user interface is designed to provide a comprehensive and intuitive workspace for creating and managing your virtual reality simulations. Let's explore the various components of the user interface.

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1. Scene View#

The central area of the user interface is the Scene View, where all the 3D objects of your simulation are displayed. This is where you can interact with and visualize your virtual environment.

2. Hierarchy or Working Tree#

Located on the left panel, the Hierarchy or Working Tree provides a hierarchical list of all objects in the scene, along with their relationships (parenting). Each object type is represented by an icon, making it easy to identify different elements such as rigid bodies, models, and point clouds (see complete object list below). The Hierarchy allows you to modify the relationships between objects by reparenting them (by drag and dropping an hierarchy item). You can also filter objects by name or type for better organization and navigation.

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Focus view shortcut

When selecting an object in the Scene View or Hierarchy, use the F key to center and focus the view on this object.

3. Property Panel#

The right panel of the user interface is the Property Panel. It provides contextual information about the selected objects such as their position, appearance, and physics properties. The Property Panel enables you to enable or disable an object Screenshot, change its name and add or modify the attributes of the selected objects to fine-tune their behavior.

4. Menu Bar#

The top section of the user interface features the Menu Bar, which includes several essential options :

Screenshot to go back to the Home screen (Project Launcher).

Screenshot to start and stop the simulation.

Editor mode VS Simulation mode

XRTwin offers two modes: Editor Mode and Simulation Mode. In Editor Mode, users have complete freedom to modify the scene, add objects, and adjust properties. When switching to Simulation Mode (Start Button), scene modification is disabled, and objects behave according to physics laws. Stopping the simulation resets object positions and returns to Editor Mode, allowing for further editing and refinement. See Simulation.

Screenshot Additionally, the Menu Bar contains a toolbar with various tools such as Snapping Tool, Measuring Tool, Statistics and Screenshot, enhancing your control and analysis capabilities.

5. Quick Access Bar#

Located above the Scene View on the left, the Quick Access Bar offers quick and convenient access to frequently used operations. This bar includes options to import objects and elements from the library, change the user type (Desktop or VR), and create primitive objects for quick prototyping and scene setup.

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6. Manipulation bar#

Located above the Scene View on the right, this toolbar provides essential functionality for manipulating objects. The toolbar allows users to switch between translation, rotation, and scale modes.

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7. View gizmo#

Located above the Manipulation bar on the right, this gizmo provides essential functionality for adjusting the camera view switching between predefined camera views such as top, side, and left providing a convenient way to view the scene from different perspectives or orthogonal projections.

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The XRTwin user interface is thoughtfully designed to minimize the time required to create incredible and realistic simulations. Experience the efficiency and speed of XRTwin as you bring your virtual reality visions to life in a fraction of the time it would traditionally take.