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Hardware: Manus gloves#

Manus-meta(TM) is a manufacturer of virtual reality gloves that capture finger flexion. Find out more on the manufacturer's website manus-meta.com.

When you use Manus gloves in virtual reality, the hardware and software provided by Manus take care of finger flexion, while other hardware, specifically VIVE Trackers, handle hand position and rotation.

Manus hardware is frequently updated. Here we describe the use of Manus Quantum Metagloves®.

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Install Manus Quantum Metagloves®#

Go to MANUS Products and select your product. Then, follow the instructions on the screen to set up both gloves and both VIVE Trackers.

Main steps (may depend on your equipment):

  1. Register.
  2. Download and install last MANUS Core software here: MANUS Downloads.
  3. Connect the Manus dongle to your computer.
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  4. Depending on your hardware, connect the two VIVE dongles of your VIVE Trackers —or the single dongle of your VIVE Ultimate Trackers— to the computer (on the headset respectively). You might need a USB hub if you don't have enough USB ports. You can find more info in the Hardware/Trackers chapter.
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  5. From SteamVR, pair and assign a role to both trackers. Choose LEFT WRIST and RIGHT WRIST.
  6. From the SteamVR menu, go to Settings > OpenXR and turn "On" the Manus OpenXR Hand tracking API layer. Turn "Off" all the others. This is mandatory.
  7. From the Manus Dashboard, go ahead and create a new profile. Then, follow the instructions on the screen to calibrate both gloves and select both trackers.
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  8. If the gloves are displayed as Connected in the Dashboard side panel and move correctly in the Dashboard's Scene and Hands views, then you're all set. For more information, visit the MANUS Knowledge Center.

Quick setup for XR Twin#

When installed correctly the first time, here is how to quickly set up Manus gloves for a XR Twin simulation session:

  1. Your VR system is setup (headset, controllers, trackers, SteamVR, etc.) and Manus dongle connected.
  2. Launch Manus Core and open Manus Dashboard.
  3. Switch "on" both gloves. Wait until they have been identified by the Dashboard.
  4. If they are displayed as connected in the Dashboard side panel and move correctly in the Dashboard's Scene View and Hands View, then you are ready again.
  5. You can now open XR Twin and open your project. In the Editor mode, select a VR & Hands User.
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  6. Click Start to begin the simulation.

Troubleshooting#

  • If the virtual hands are linked to your controllers instead of the trackers: Controllers are On and take the lead on the hands.
    1. From XR Twin, click Stop to return in the Editor mode.
    2. From the SteamVR menu,
      1. Check the Manus OpenXR Hand tracking API layer is enable.
      2. Check both tracker roles are other than Hold in hands.
    3. In XR Twin, click Start again.
  • Hands are twisted:
    Perhaps the trackers or their roles are reversed.
    • Swap trackers between right and left gloves. We recommend labeling your trackers “L” and “R”.
    • In SteamVR, from the SteamVR menu, select Settings>Controllers>Manage Trackers and check tracker roles. If needed, switch LEFT WRIST and RIGHT WRIST. Then, quit Manage Trackers page and reopen XR Twin.